Junior Character Artist

Role overview:

This role is for a Senior CG Artist with experience working with high quality expressive faces. We are looking for either experienced generalists or specialists with skills in realistic character modelling and/or animation and rigging. You will be involved in helping to create virtual avatars and anatomical models for truly groundbreaking technology. Qualified candidates must have proven experience in production environments, demonstrating an ability to create complex and accurate models from reference and scan data.

Candidates will also be learning and developing new proprietary techniques.

Key Responsibilities:

Modelling/Rigging/Animating/Texturing of Realistic CG Characters
Look Development
Supervising Junior Artists

Essential skills:  

5+ Years with Maya
An extensive reel demonstrating a wide range of some combination of: organic and hard surface modelling with clean and efficient topology, UV & texture skills, Character rigging and animation.
Ability to work under pressure and to tight deadlines, taking direction and addressing written and verbal notes with quick turnarounds
Ability to supervise junior artists
Experience with various CG tools such as Zbrush and Mudbox.
Thorough research skills, so that what is built is accurate to the real world.
Flexibility to perform in a dynamic work environment, able to compromise and take critique well
The ability to model as part of a team, to share assets, work to a high standard and quality check your own and other's work
 
 
Desired skills:

Python / Mel Scripting
UI skills
Rendering and Shader experience
 
Any questions contact [email protected]
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Pay Tips 18-02-19

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