an independent game development studio in New Zealand is looking for a producer

We're a games studio full of lovely people making games in Wellington, New Zealand. Right now there are nine of us keen little dinos, working on some cool new projects. It’s an exciting time for the studio and we’re looking for a producer to make sure our timelines and pipelines are humming nicely. Hopefully that person is you!

We're looking for someone with professional videogame production experience, who has produced at least one title from inception to release. If you’ve used Scrum or another agile methodology that’s even better.

You’ll be running three projects: one in pre-production, one in production, and one live (Mini Metro). You will be working with the teams and directors to prioritise development tasks with a view towards marketing beats, upcoming events, external milestones, and business goals. We work with a variety of external partners, platform holders, and stakeholders, so you’ll be working with the studio manager to facilitate communication between them and our internal teams.

If that sounds like you, great! Flick us an email at [email protected] with your CV and cover letter. We’re looking forward to hearing from you.
  • Annual remuneration of NZ$70k-90k, depending on experience.
  • Annual training budget of NZ$7k. This covers NZGDC in New Zealand, GCAP in Melbourne, and GDC in San Francisco, or can be tailored to your preferences.
  • The position is full-time and on-site in Wellington, New Zealand. We have a relocation budget for remote applicants.


Applications are being accepted until 5pm on Friday the 23rd of March 2019. We'll be at the Game Developers' Conference in San Francisco and are planning to have interviews during that week.
 
 
About us:
 
Peter and Robert both worked at Sidhe Interactive, New Zealand's largest game developer, straight out of university. In August 2006 they left and started Wandering Monster Studios with fellow Sidhe alum Lloyd Weehuizen. Despite writing reams and reams of code, their plans to launch the large-scale cooperative multiplayer game Space: 1969 did not succeed. However their in-house UI toolkit, libRocket, was released and is now available as an open-source library. During 2008 Peter and Robert got out of game development and concentrated on web development; Lloyd went on to found Stray Robot Games.
 
 


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Pay Tips 19-02-19

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