C++ Developers
Is there any implementation of a template metafunction that checks whether two parameter packs are permutations of each other?
Questions • HEIDI replied • 2 users followed • 1 replies • 900 views • 2019-04-06 22:48
how's std::bind implemented?
Questions • AMY replied • 2 users followed • 1 replies • 992 views • 2019-04-06 22:44
To prevent certain data from leaking in the face of use-after-free, someone suggested preventing heap allocation for these objects.
Questions • HOLLIE replied • 2 users followed • 1 replies • 852 views • 2019-04-06 22:40
I'm looking for an image (signal) processing book with framework/software-agnostic approach, but with some orientation towards C/C++.
Questions • LEAH replied • 2 users followed • 2 replies • 902 views • 2019-04-06 22:32
I'm looking for an random and statistics book which explains all the distributions the C++ standard library offers and its practical applications.
Questions • KATIE replied • 3 users followed • 2 replies • 862 views • 2019-04-06 22:27
Senior C++ Developer Wellington - New Zealand
Jobs • Weta Workshop wrote the post • 0 comments • 664 views • 2019-02-19 09:10
Production Engineering is responsible for the development of libraries and supporting tools which facilitate the creation and manipulation of scene data. This involves high-performance, in-memory scene representations for real- time and offline rendering, and interactive non-destructive manipulation. We embed this functionality in 3rd party applications as well as exposing it via C++ and Python APIs.
The idea applicant will have ...
5+ years of professional experience as a C++ developer
Expertise with APIs such as Boost, STL, Qt, CLANG, Unreal or Unity
Expertise with multi-threaded development and performance optimization
Experience writing performance sensitive APIs for use by other developers
Interest in topics like C++ implementations, compilers, and memory allocation strategies
Either of the below would be advantageous ...
Experience in the VFX or gaming industry
Experience with application APIs such as Maya, MotionBuilder and Houdini
If this sounds like you – we would LOVE to hear from you!
Location: Wellington - New Zealand
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010
view all
Production Engineering is responsible for the development of libraries and supporting tools which facilitate the creation and manipulation of scene data. This involves high-performance, in-memory scene representations for real- time and offline rendering, and interactive non-destructive manipulation. We embed this functionality in 3rd party applications as well as exposing it via C++ and Python APIs.
The idea applicant will have ...
5+ years of professional experience as a C++ developer
Expertise with APIs such as Boost, STL, Qt, CLANG, Unreal or Unity
Expertise with multi-threaded development and performance optimization
Experience writing performance sensitive APIs for use by other developers
Interest in topics like C++ implementations, compilers, and memory allocation strategies
Either of the below would be advantageous ...
Experience in the VFX or gaming industry
Experience with application APIs such as Maya, MotionBuilder and Houdini
If this sounds like you – we would LOVE to hear from you!
Location: Wellington - New Zealand
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010
Is there any implementation of a template metafunction that checks whether two parameter packs are permutations of each other?
ReplyQuestions • HEIDI replied • 2 users followed • 1 replies • 900 views • 2019-04-06 22:48
how's std::bind implemented?
ReplyQuestions • AMY replied • 2 users followed • 1 replies • 992 views • 2019-04-06 22:44
To prevent certain data from leaking in the face of use-after-free, someone suggested preventing heap allocation for these objects.
ReplyQuestions • HOLLIE replied • 2 users followed • 1 replies • 852 views • 2019-04-06 22:40
I'm looking for an image (signal) processing book with framework/software-agnostic approach, but with some orientation towards C/C++.
ReplyQuestions • LEAH replied • 2 users followed • 2 replies • 902 views • 2019-04-06 22:32
I'm looking for an random and statistics book which explains all the distributions the C++ standard library offers and its practical applications.
ReplyQuestions • KATIE replied • 3 users followed • 2 replies • 862 views • 2019-04-06 22:27
Senior C++ Developer Wellington - New Zealand
Jobs • Weta Workshop wrote the post • 0 comments • 664 views • 2019-02-19 09:10
Production Engineering is responsible for the development of libraries and supporting tools which facilitate the creation and manipulation of scene data. This involves high-performance, in-memory scene representations for real- time and offline rendering, and interactive non-destructive manipulation. We embed this functionality in 3rd party applications as well as exposing it via C++ and Python APIs.
The idea applicant will have ...
5+ years of professional experience as a C++ developer
Expertise with APIs such as Boost, STL, Qt, CLANG, Unreal or Unity
Expertise with multi-threaded development and performance optimization
Experience writing performance sensitive APIs for use by other developers
Interest in topics like C++ implementations, compilers, and memory allocation strategies
Either of the below would be advantageous ...
Experience in the VFX or gaming industry
Experience with application APIs such as Maya, MotionBuilder and Houdini
If this sounds like you – we would LOVE to hear from you!
Location: Wellington - New Zealand
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010
view all
Production Engineering is responsible for the development of libraries and supporting tools which facilitate the creation and manipulation of scene data. This involves high-performance, in-memory scene representations for real- time and offline rendering, and interactive non-destructive manipulation. We embed this functionality in 3rd party applications as well as exposing it via C++ and Python APIs.
The idea applicant will have ...
5+ years of professional experience as a C++ developer
Expertise with APIs such as Boost, STL, Qt, CLANG, Unreal or Unity
Expertise with multi-threaded development and performance optimization
Experience writing performance sensitive APIs for use by other developers
Interest in topics like C++ implementations, compilers, and memory allocation strategies
Either of the below would be advantageous ...
Experience in the VFX or gaming industry
Experience with application APIs such as Maya, MotionBuilder and Houdini
If this sounds like you – we would LOVE to hear from you!
Location: Wellington - New Zealand
Email: [email protected]
Address: P.O Box 15208 9-11 Manuka Street Miramar, Wellington,New Zealand 6022
Phone: + 644 909 6000
Fax: + 644 380 9010